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Isaac v1.0

I am very happy to announce that the first version of Isaac is out. There are still a lot of things that are needed to be done, but I am happy with this first version. Also, five tutorials are available for reading in order to make you

Dynamic scenes in Isaac

Welcome to the "Dynamic scenes in Isaac" tutorial, please make sure that you read the previous tutorials before starting reading this one. In this article I'm going to continue with the scenes that we developed in the last tutorial in order to introduce some new concepts that

Isaac – Working with scenes part 2

Hello to the "Working with scenes part 2" tutorial, please make sure that you read all the previous tutorials before starting reading this one. In this article I'm going to continue with the scenes that we developed in the last tutorial in order to introduce some new

Working with scenes and triggers in Isaac

Welcome to the third Isaac tutorial, I hope you like to work to Isaac and for any information that you did not find in all the tutorials please do not hesitate to write a comment or contact me via email or complete the contact form. Next you

Hello Isaac

Isaac Mechanism A Petri net (also known as a place/transition net or P/T net) is one of several mathematical modeling languages for the description of distributed systems. A Petri net is a directed bipartite graph, in which the nodes represent transitions (i.e. events that may occur, represented

Getting Started with Isaac

First you will need to download Isaac. On the download page you will see that some binaries are already available(or not, it will take some time till I will compile Isaac for the most used generators, so it may be possible that on the Isaac page you

C++ linear interpolation

An example of linear interpolation in C++. Returns the interpolated values for the XX grid(std::vector), using as reference the X (std::vector<double, argument variable>) - x axis and Y (std::vector<double, argument variable) - y axis. How to test it: The result: 10 ; 20 ; 30 ; 40

Digital Lock with PIC16F917

First of all, let's take a look at this circuit. So, the components that are used here : 12 buttons , 7 resistances , 3 light-emitting diodes (LED) , 1 inverter , 1 logic gate AND , one logic gate OR, one switch to simulate the lock

Merry Christmas To Everyone

I'm not so good at making wishes , I'm just happy that you guys are reading my article , so I just wanting to say Thank You , and wish you a Merry Christmas and all the best , hope to see you next year. The journey

Object Oriented Programming in C++ ( Class-based programming )

" Object-oriented programming (OOP) is a programming paradigm that represents concepts as "objects" that have data fields (attributes that describe the object) and associated procedures known as methods. Objects, which are usually instances of classes, are used to interact with one another to design applications and computer
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